Rules
&
Strategy
Advice
to
New
Players
Capture
the
Flag:
Rules
of
Play
Safety
Rules
Game
Strategies
Advice
to
new
players:
ALL NEW PLAYERS AND GROUP ORGANIZERS SHOULD HAVE READ THIS PRIOR TO REGISTERING AT THE FIELD ON THE DAY OF PLAY!
1. Bring I.D. if you are renting any equipment. We will hold on to your I.D. until you return the rental equipment.
2. The play sites do accept credit cards, but require a $100 minimum per transaction. Checks are only accepted at the play fields if advance authorization is obtained from a store or field manager. We will accept any quantity of cash.
3. Wear full clothing. Many people like to wear camouflage, however jeans will work just fine. The paint is water-soluble and will wash out, but you should still wear old clothing. The field officials may prohibit certain padded vests and bulky or plastic clothing. We do rent pouches for carrying additional ammo, but supplies are limited. Bring a change of clothes or something to sit on in your car so you will not get it dirty. Wear boots or high-top shoes (for ankle support). Also, expect muddy and wet areas on the outdoor fields.
4. We suggest you do not bring keys, wallets, pagers, cell phones, etc. onto the playing field. You will probably lose them, and finding them is next to impossible.
5. Players must be 10 years of age or older. Minors must have a waiver form signed by a parent or guardian on the day of play.
6. Group organizers should show up 45 minutes before your session time. Players should be at the field between 30-45 minutes before session time. This will allow time for all of the players to be registered and your session can start on time. We do not extend session time due to delays. All players should know the name of the group organizer. Games are never at our store in Macomb.
7. A safety orientation is given at the start of each session – PAY ATTENTION! Ask all questions you have because violation of the rules could result in your expulsion from the field without a refund! You are required to know the rules of the game prior to play. Copies of game rules are available at the field, on our website, or at our retail store in Macomb.
8. If you are late, your spot may be sold and you will receive no refund. Providing your spot is still available, you will have to wait for a member of the staff to give you a safety orientation.
9. Do not abuse the rental equipment. If equipment is abused it will not work properly. We will confiscate abused equipment and charge you accordingly for it.
10. Alcohol and drugs are not permitted, nor are players under the influence.
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Capture
the
Flag:
Rules
of
Play
The
most
common
game
is
Capture
The
Flag,
though
we
will
be
playing
a
variety
of
games
throughout
the
day.
OBJECT:
Team
members
attempt
to
find
and
infiltrate
the
opponents
Flag
Station,
capture
the
flag
and
return
it
to
their
station
without
being
marked
by
a
paintball.
STARTING
THE
GAME:
-
Teams
will
be
taken
to
their
Flag
Station
and
shown
in
which
general
direction
the
opponent
is
located.
- The
Station
Judge
will
announce
the
time
limit
for
each
game
and
the
signal
to
begin
and
end
your
game
–
Pay
attention!
- Players
must
stay
within
boundaries
at
all
times.
CAPTURE
THE
FLAG:
- When
a
player
takes
their
opponents
flag,
it
must
be
carried
openly.
The
flag
bearer
may
not
hide
the
flag
in
any
way,
it
must
be
clearly
visible.
A
violation
of
this
rule
will
result
in
the
flag
being
returned.
The
flag
may
be
passed
from
one
player
to
another
as
long
as
both
are
still
in
the
game.
- When
a
flag
bearer
is
marked
out,
he
must
call
himself
out
and
then
call
loudly
for
a
judge
to
assist
him
by
saying
“JUDGE-FLAG”.
The
judge
will
then
hang
the
flag
on
the
nearest
object,
approximately
3
or
4
feet
off
the
ground.
- Players
may
never
touch
their
own
flag.
BEING
MARKED
OUT:
-
A
player
is
marked
out
when
a
paintball
hits
and
breaks
on
him
or
any
part
of
his
equipment
leaving
a
mark
the
size
of
a
quarter
or
larger.
Head
and
neck
shots
do
not
count.
-
If
a
player
is
holding
an
object
as
a
shield
and
it
is
hit
and
marked,
he
will
be
out.
-
Splatter
from
a
paintball
bursting
on
a
tree
or
any
other
object
will
count
if
it
is
the
size
of
a
quarter
or
larger.
-
Any
player
rubbing
or
wiping
paint
off
during
a
game
will
be
ejected
from
play
for
the
day.
-
When
a
player
is
marked
out,
he
will
call
out
loudly
“I’M
OUT”
or
“I’M
HIT”,
immediately
raise
an
arm,
place
the
barrel
condom
on
the
gun,
and
exit
the
playing
field
as
quickly
as
possible.
An
eliminated
player
is
out
of
that
game
and
therefore
may
not
speak
or
motion,
or
give
any
supplies
or
equipment
to
players
still
in
the
game.
Do
not
intentionally
shoot
at
eliminated
players.
-
Unsportsman
like
acts
that
will
classify
you
as
eliminated
include
but
are
not
limited
to
“The
Walking
Dead”
trick
and
lying
about
what
side
you
are
on.
PAINTCHECK:
-
When
a
player
has
been
hit
in
a
location
that
he
cannot
see,
he
may
call
for
a
paintcheck.
The
player
must
call
“PAINTCHECK
ME”
and
continue
to
play.
A
judge
will
come
over
to
check
the
player
for
a
hit,
do
not
stop
playing.
If
the
judge
feels
it
necessary
to
move
the
player
to
check
him,
he
will
call
the
player
neutral
by
shouting
out
“THIS
PLAYER
IS
NEUTRAL”,
and
will
place
a
hand
on
the
player.
If
you
see
a
judge
with
his
hand
on
a
player,
that
player
is
neutral.
Neutral
players
may
not
be
fired
upon,
and
they
may
not
fire.
Neutral
players
may
not
move,
and
no
player
may
move
to
improve
their
position
on
this
player.
Once
the
paintcheck
has
been
resolved,
the
judge
will
call
the
player
in
or
out,
and
the
game
will
resume.
-
A
player
may
call
a
paintcheck
on
another
player
if
he
is
reasonably
sure
the
player
has
been
hit
and
marked.
To
do
this
the
player
calling
the
paintcheck
must
say
“PAINTCHECK”
FOLLOWED
BY
THE
LOCATION
AND
IF
POSSIBLE
THE
DESCRIPTION
OF
THE
PLAYER
TO
BE
CHECKED.
(ie:
“paintcheck
the
guy
in
the
black
sweatshirt
behind
the
blue
barrel
to
my
right”).
The
more
exact
the
location
and
description
are
given,
the
faster
your
paintcheck
will
be
executed.
Judges
will
not
respond
to
a
player
simply
calling
“paintcheck”
.
If
paintchecks
are
called
excessively
or
needlessly
the
judge
may
eliminate
the
player
calling
the
checks.
When
calling
a
paintcheck
on
another
player
you
may
not
move
on
that
player,
but
you
should
continue
to
fire.
You
should
encourage
players
who
you
believe
you
have
eliminated
to
check
themselves
by
calling
out
“CHECK
YOURSELF
PLEASE”.
Again,
be
as
specific
as
possible
by
telling
the
player
exactly
where
to
check.
When
a
player
checks
himself,
you
must
stop
firing
at
him.
SURRENDER
OPTION:
- Whenever
you
get
a
player
in
a
hopeless
situation,
(ie.:
you
are
20
ft.
or
less
from
a
player
who
has
no
idea
you
are
there),
you
should
offer
the
player
a
chance
to
surrender
rather
than
shoot
at
close
range.
Call
out
“SURRENDER”
.
If
he
does
not
respond
in
a
non-aggressive
manner
fast
enough
for
you,
you
may
shoot.
Absolutely
No
head
shots
or
multiple
shooting
will
be
tolerated.
To
surrender,
a
player
may
call
out
“OUT”,
“HIT”,
“I
SURRENDER”,
“I
GIVE”.
“OK”,
“UNCLE”,
or
any
other
statement
that
will
convey
a
positive
response.
Players
not
making
any
response,
or
those
who
try
to
bluff
will
probably
be
shot.
PLAYERS
MAY
NEVER
STICK
THEIR
GUNS
THROUGH
WINDOWS
OR
OVER
WALLS
AND
SHOOT
BLINDLY.
YOU
MUST
ALWAYS
BE
LOOKING
AT
THE
TARGET!!!
Back
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Safety
Rules
1.
SAFETY
GOGGLES
MUST
BE
WORN
AT
ALL
TIMES.
Players
must
wear
goggles
whenever
they
leave
the
registration
area.
At
NO
time
will
a
player
be
allowed
to
break
the
seal
of
the
goggle
from
the
eyes.
Only
goggles
specifically
approved
for
paintball
are
allowed.
2.
NO
SHOOTING
AT
THE
NECK
OR
HEAD.
NO
BLIND
FIRING.
Players
may
never
intentionally
fire
at
another
player’s
head.
Players
must
always
be
looking
at
their
targets.
Do
not
shoot
the
wildlife!
3.
NO
SHOOTING
INTO
OR
OUT
OF
NEUTRAL
ZONES,
OR
PARKING
AREA.
Players
may
neverdischarge
their
guns
anywhere
with
the
exception
of
the
target
range
or
the
particular
playing
field
their
game
is
being
held
on.
4.
BARREL
PLUGS
ARE
NO
LONGER
ALLOWED
IN
THESE
AREAS.
EVERYONE
MUST
HAVE
A
BARREL
CONDOM!
These
are
sold
at
the
field
for
$5.00.
Players
may
never
remove
their
barrel
condoms
unless
at
the
target
area
or
when
told
to
do
so
by
a
referee.
If
you
lose
your
barrel
condom
point
your
gun
at
the
ground
and
call
for
assistance
from
a
member
of
the
staff.
5.
ALL
GUNS
WILL
CHRONOGRAPH
UNDER
285
F.P.S.
AT
ALL
TIMES.
WE
RESERVE
THE
RIGHT
TO
CHRONOGRAPH
ANYONE
AT
ANY
TIME.
6.
NO
CLIMBING
OF
TREES,
STRUCTURES,
THROUGH
WINDOWS,
OR
ON
VEHICLES.
7.
NO
PHYSICAL
CONTACT.
Players
may
never
touch
another
player
or
their
equipment
during
the
game.
8.
NO
UNAUTHORIZED
EQUIPMENT.
Players
are
not
allowed
to
bring
onto
the
playing
field.
Any
equipment
deemed
to
be
unsafe
or
not
appropriate
by
the
field
operator.
Players
are
never
allowed
to
bring
onto
the
field:
knives
of
any
size,
tools
of
any
kind,
machetes,
axes,
hatchets,
paint
grenades,
paint
mines,
multiple
paintball
launchers,
pyrotechnics,
smoke
grenades,
or
any
type
of
explosives.
Players
may
not
bring
firearms
onto
the
property,
regardless
of
any
permits
the
player
may
possess.
ONLY
TRUE
SEMI-AUTO
OR
PUMP
GUNS
ARE
ALLOWED.
9.
AVOID
FIELD
HAZARDS.
Players
should
avoid
all
hazards
such
as
fences,
ruts,
and
vines.
Players
should
report
any
field
hazard
to
the
field
operator.
10.
CONSTRUCT
NO
BOOBY
TRAPS.
Players
may
never
construct
anything
that
may
hinder
the
movement
of
other
players.
Players
are
not
allowed
to
construct
any
sort
of
barricades
or
bunkers.
11.
SMOKING
IS
ALLOWED
ONLY
IN
THE
REGISTRATION
AREA.
Players
may
only
smoke
in
the
registration
area.
(Otherwise
the
player
will
be
violating
the
“goggles
on”
rule.)
12.
NO
ALCOHOL
OR
ILLEGAL
DRUGS
ALLOWED
ON
THE
PREMISES.
13.
NO
VERBAL
ABUSE.
No
profanity,
name
calling,
or
slurs
against
anyone’s
race,
religion,
national
origin,
or
family
members
will
be
tolerated.
Players
with
nicknames
that
are
suggestive
in
nature
(I.e.
“butthead”)
should
not
be
used.
14.
DO
NOT
ATTEMPT
TO
REMOVE
COMPONENTS
FROM
RENTAL
EQUIPMENT.
DO
NOT
LEAVE
GUNS
IN
DIRECT
SUNLIGHT.
15.
JUDGES
DECISIONS
ARE
FINAL.
Players
are
not
allowed
to
argue
with
any
judge.
Judges
will
be
happy
to
discuss
any
call
after
the
game.
ANY
VIOLATION
OF
THE
SAFETY
RULES
WILL
RESULT
IN
THE
OFFENDING
PLAYER
BEING
EJECTED
FROM
THE
DAYS
PLAY
WITH
NO
REFUND.
Back
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Game
Strategies
THIS
SHEET
IS
FILLED
WITH
TIPS
TO
HELP
YOUR
TEAM
WIN!
1
This
game
is
more
mental
than
physical.
Out
smart
your
opponent.
Don‘t
be
intimidated
by
others.
Their
equipment
may
look
fancy
and
customized,
but
out
field
rentals
are
comparable
to
anything
on
the
market.
2
Play
aggressively!
These
are
paintballs,
not
bullets!
3
Don’t
bunch
up
with
teammates.
Work
together,
but
leave
a
buffer
zone
between
to
get
the
angles
on
your
opponents.
4
The
best
two
tactics
are
Crossfire
and
Flanking.
Always
try
to
outflank
your
opponents.
Try
to
work
with
teammates
to
get
opponents
into
Crossfire.
Paintball
is
a
game
of
shooting
at
angles.
5
MOVE,
MOVE,
MOVE!
Don’t
get
bogged
down
in
one
spot.
If
you
do,
you
will
find
yourself
out
flanked
and
in
the
middle
of
a
crossfire.
6
Help
your
teammates,
so
they
will
be
around
to
help
you.
7
Once
your
side
has
committed
to
an
attack
DON’T
STOP!
Stopping
will
mean
certain
elimination.
8
When
your
side
is
moving
on
a
position,
either
lay
down
cover
fire
or
move
with
them.
If
the
game
time
limit
is
drawing
near
“Give
it
Everything
You’ve
Got”
to
accomplish
the
game
objective.
9
If
they
grab
your
flag,
chase
them
down.
Even
if
you
are
facing
large
odds,
at
least
you
tried
to
stop
them
(and
you
just
might).
10
The
leapfrog
is
also
a
good
simple
technique.
This
is
when
one
person
moves
forward
while
the
other
one
covers.
Then
the
front
person
covers
while
the
back
person
moves
up
even
further.
11
When
shot,
don’t
call
“out”
unless
you
know
for
sure
that
the
paintball
broke.
Sometimes
the
paintballs
will
bounce
off
of
you
without
breaking.
If
you
call
“out”
or
“hit”
or
signify
in
any
way
that
you
are
eliminated,
you
are
out.
For
information
on
“Paintchecks”,
see
the
rules
of
play
sheet.
12
After
you
are
eliminated,
to
make
it
off
of
the
field
without
getting
shot
multiple
times
–
a)
put
your
barrel
condom
on
and
point
your
gun
in
the
air,
b)
repeatedly
yell
“I’m
out”
as
loud
as
possible,
c)
exit
the
field
as
quickly
as
possible.
13
After
shooting
an
opponent,
make
sure
they
know
they
are
out
before
exposing
yourself.
If
they
are
hit
on
the
gun,
pouch,
etc..
and
they
may
not
realize
they
have
been
shot
and
they
may
shoot
you.
14
Don’t
cheat!
All
players
want
to
have
a
good
time,
so
please
have
respect
for
yourself
and
others.
We
will
expel
anyone
caught
cheating
from
our
field.
Back
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2002
Lone
Wolf
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